Civil_war_decisions = {
	
	confiscate_civilian_vehicles = {
	
		available = {
			always = yes
		}
		
		cost = 50
		
		days_remove = 15
		days_re_enable = 30
		
		remove_effect = {
			add_equipment_to_stockpile = {
				type = util_vehicle_0
				amount = 100
			}	
			custom_effect_tooltip = TT_SMUGGLE_SMALL_ARMS
			subtract_from_variable = { treasury = 0.1 }		
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				has_equipment = {
					util_vehicle_equipment < 100
				}
			}
		}
		
	}
	
	smuggle_small_arms = {
	
		available = {
			always = yes
		}
		
		cost = 50
		
		days_remove = 15
		days_re_enable = 30
		
		remove_effect = {
			add_equipment_to_stockpile = {
				type = infantry_weapons
				amount = 700
				producer = SOV
			}
			custom_effect_tooltip = TT_SMUGGLE_SMALL_ARMS
			subtract_from_variable = { treasury = 0.1 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 2
				has_equipment = {
					Inf_equipment < 1000
				}
			}
		}
	
	}
	
	smuggle_heavy_weapons = {
	
		available = {
			always = yes
		}
		
		cost = 50
		
		days_remove = 15
		days_re_enable = 30
		
		remove_effect = {
			add_equipment_to_stockpile = {
				type = Anti_Air_0
				amount = 75
				producer = SOV
			}
			add_equipment_to_stockpile = {
				type = Anti_tank_0
				amount = 75
				producer = SOV
			}
			custom_effect_tooltip = TT_SMUGGLE_HEAVY_WEAPONS
			subtract_from_variable = { treasury = 0.2 }
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 1.5			#Small arms and truck are prioritised
				OR = {
					has_equipment = {
						AA_Equipment < 100
					}
					has_equipment = {
						L_AT_Equipment < 100
					}
				}
			}
		}
		
	}
	
	buy_fuel_from_black_market = {
	
		available = {
			always = yes
		}
		
		cost = 50
		
		days_remove = 15
		days_re_enable = 30
		
		remove_effect = {
			add_fuel = 1000
			custom_effect_tooltip = TT_FOREIGN_RECRUITMENT_CAMPAIGN
			subtract_from_variable = { treasury = 0.5 }		
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 1.5	
				has_fuel  < 50
			}
		}
		
	}
			

	foreign_recruitment_campaign = {
		
		available = {
			has_government = fascism
		}
		
		cost = 100
		
		days_remove = 15
		days_re_enable = 30
		
		remove_effect = {
			add_manpower = 1000
			custom_effect_tooltip = TT_FOREIGN_RECRUITMENT_CAMPAIGN
			subtract_from_variable = { treasury = 0.5 }		
		}
		
		ai_will_do = {
			factor = 10
			modifier = {
				factor = 1.5		#Small arms and trucks prioritised
				has_manpower < 10000
			}
		}
		
	}

	force_conscript_children = {
		
		available = {
			NOT = { has_country_flag = Conscripting_Child_Soldiers }
		}
		
		cost = 200
		
		complete_effect = {
			add_ideas = child_soldiers
			set_country_flag = Conscripting_Child_Soldiers
		}
		
		ai_will_do = {
			factor = 0
		}
		
	}
	
}